Welcome to Scooby Mania!

Scooby Doo has captured the hearts of many. Along with his friends Shaggy, Freddie, Daphne and Velma, they travel around the world in their Mystery Machine solving every mystery they run in to, and that has been over 300. This page is dedicated to Scooby and all his fans out there. I hope you enjoy it.

The Plot.Edit

The roles of each character are strongly defined in the series: Fred is the leader and the determined detective, Velma is the intelligent analyst, Daphne is danger-prone, and Shaggy and Scooby-Doo are cowardly types more motivated by hunger than any desire to solve mysteries. Later versions of the show would make slight changes to the characters' established roles, most notably in the character of Daphne, shown in 1990s and 2000s Scooby-Doo productions as knowing many forms of karate and being able to defend herself, and less getting kidnapped.

The plot of each episode followed a formula that would serve as a template for many of the later incarnations of the series:

  1. At the beginning of the episode, the Mystery, Inc. gang bump into some type of evil ghost or monster, which they learn has been terrorizing the local populace and is the local 'ghost story'.
  2. The teens offer to help solve the mystery behind the creature, but while looking for clues and suspects, the gang splits up in two groups. In the first group are Fred, Daphne, and sometimes Velma. The second group is composed of Scooby, Shaggy and sometimes Velma.
  3. Scooby and Shaggy find food and eat, but run into the monster, who gives chase. Scooby and Shaggy try to lose the monster.
  4. Meanwhile, Fred, Velma and Daphne investigate some places by themselves and find clues, but also run into the monster. Daphne often ends up being captured by the monster. Sometimes Daphne is rescued by Scooby and Shaggy, but usually she is rescued by Fred and Velma. Velma often ends up dropping her glasses and being unable to see anything until she finds them again.
  5. Scooby and Shaggy lose the monster and then are reunited with Fred, Velma and Daphne.
  6. However, after analyzing the clues they have found, the gang determines that this monster is actually a person in disguise. They capture the monster, often with the use of a Rube Goldberg-type contraption built by Fred or accidental clumsiness from Shaggy and Scooby, and bring him to the police.
  7. Upon learning the villain's true identity, either the only person they had met or someone they hadn't seen before, the fiendish plot is fully explained, and the apprehended criminal would utter the famous catchphrase, or a variation thereof: "And I would have gotten away with it, if it wasn't for you meddling kids!"
  8. The gang finally gets to relax and have fun. Shaggy tries to eat something, but Scooby beats him to the punch.

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